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NC America announced today BnS NEO Divine Gems, the modern reinterpretation of Blade and Soul’s signature fantasy universe, is coming soon to PC in North America and Europe. Featuring a beautiful visually enhanced experience, the original, well-crafted storyline, Infinite Windwalk (the ‘glide’ ability), and a handful of enticing gameplay features, Blade and Soul Neo fulfills players’ desire to re-live that pure MMO action fantasy experience they once knew.
Offering an exclusive pre-registration package, available today including a cosmetically enhanced character outfit, in-game currency, and more NC America will actively roll out new information, community activities and more on its revamped website between today and launch.
You can pre-register for the title now. Blade and Soul NEO is a modern reinterpretation of Blade and Soul’s iconic Wuxia-themed, fantasy world, offering unparalleled action-based combat and character customization. Players can reconnect with the original spirit of the free-to-play, open-world MMORPG in a richer, visually enhanced experience set in a world of Asian mythology where fast-paced combat collides with the visual beauty.
Gamers will re-live the original storyline as a hero determined to restore honor to their clan that’s been wiped out by enemy forces. Players can pick one of four playable races based on animal lore, including the Dragon, Qilin, Phoenix and Turtle, and amongst seven classes, including Assassin, Blade Dancer, Blade Master, Destroyer, Force Master, Kung Fu Master, and Summoner.
The features remastered graphics and animations: NCSoft’s graphic overhaul of the original MMORPG highlights enhanced textures and lighting, improved animations, and more environmental details and atmosphere, taking full advantage of the Unreal Engine 4 toolkit. Blade and Soul Neo’s action-based combat enables players to truly feel like a martial artist, with ability combos, counters, and flexible party roles. Likened to some of the combat systems traditionally found in fighting games, Blade and Soul Neo offers a real skill-based combat system.
You can experience enhanced combat customization with more ways to expand one’s own distinct fighting style. Through gameplay, players earn ‘Skill Books’ with unique benefits to build custom combat techniques. Obtainable from the start, “Infinite Windwalk”, once limited to a stamina bar, is now infinite! Infinite Windwalk (which includes both walking and sprinting) will whisk players into the air for a whole new form of long-form transportation.
Players can create their own uniquely designed character with this highly customizable system, including stylizing character hair, facial structures, eye color, height, and body, and then export and share their character templates with other players. BnS NEO Divine Gems for sale players can engage in numerous different PVP activities ranging from Field Combat to Faction Combat to organized 6v6 battlegrounds.
The nine minute introduction trailer for Diablo IV Gold is sick and I'd expect nothing less from Blizzard. I am not sure I...like this. Everything just looked a onscreen. Grantedthe game is still early in production there's not a release window for this, and it'll be polished in time. But something between the artwork design and the battle simply didn't actually land in this trailer, when I'm alone and I'm wondering. Naturally, I'd want to receive my hands on it to see how it feels, and because I'm not in BlizzCon I can not, but something did not really fit with this footage here.
While some areas of Diablo 4 are instanced, there are going to be areas where you are able to run into other players, where you fight against them, or may team up together.
I am unsure how I think about shared world places in a series I have enjoyed farming for at least a decade. I'm wondering if it's optional to have those cases with other gamers, or if it is likely to be like Destiny where you literally cannot load into patrol zones by yourself.You can now ride mounts in Diablo 4, and with this large, giant open world you'll be travelling less by moving from teleporter into teleporter, and much more by riding your bracket round. I am wondering how that can influence speed farming runs and only getting from point A to point B is not a terribly interesting portion of the game, and I wonder whether the whole idea of mounts was made only so...Diablo can sell mounts. Which leads me to...
This was confirmed on stream yesterday. It's not clear just what Diablo 4 will probably be selling, but"decorative microtransactions" is enough to raise eyebrows in any loot-based match, simply ask Destiny, which will be always at war with its playerbase over precisely the exact same issue. So that you might look that did not cost anything and you wanted Diablo 4 boasted a transmorg system. But what if Diablo 4 disagrees that with paid"ornaments" or something. This...wouldn't be great. Diablo 4 eventually started experimenting with selling items but nothing really stuck. It's possible these microtransactions may be fine and nothing, or else they might be a direct step down from games. We'll see.
Sure, it was a team effort, but it had been under his leadership, and like others, he has since left Blizzard. And should you want to go farther back, the director of buy Diablo 4 Gold, David Brevik, hasn't been Blizzard since 2003. Diablo 4's director is Luis Barriga, who comes from World of Warcraft and while he could be perfectly good, it does feel significant that the older directors are nowhere to be found for this new setup.
The highly anticipated launch of POE 2 Currency Orbs has brought a wave of excitement to the action RPG community, but it hasn't been without controversy. Grinding Gear Games (GGG), the developer behind the game, recently announced major nerfs to several overpowered skills, citing the need to maintain a balanced and diverse gameplay experience. These changes aim to ensure that a variety of builds remain viable, rather than allowing a few overpowered abilities to dominate the meta. As the early access period unfolds, players should expect more adjustments, with GGG emphasizing its commitment to creating a fair and fun experience for everyone.
At launch, several skills in Path of Exile 2 were so powerful that they overshadowed nearly every other build or ability. This created an imbalance that undermined the core philosophy of the game offering players the freedom to explore a variety of playstyles. GGG has been quick to address these issues, rolling out nerfs to the most egregiously overpowered skills.
The first major target was Supercharged Slam, a skill capable of dealing massive damage within a short channeling window. According to GGG, Supercharged Slam was performing far beyond its intended power level, making it a no-brainer choice for players seeking maximum damage output. As a result, the skill's damage was reduced by 60% at its maximum stages, with further adjustments planned to tweak how it builds up charges.
Another casualty of the nerf wave is Magnetic Salvo, a skill that delivered explosive damage far exceeding its design parameters. Magnetic Salvo's explosions have had their damage reduced by approximately 40%, ensuring that it no longer dominates the meta. GGG has emphasized that these adjustments are not an attack on "fun" but a necessary step to preserve the game's balance. "We're trying to avoid nerfing skills and builds as much as possible," GGG explained on social media. "However, it's important that a wide variety of skills feel viable and fun to play POE 2 Currency for sale."